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 EG: Destiny Gameplay #3 "Strike Mission"

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Dimitri
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Join date : 2011-08-01
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PostSubject: EG: Destiny Gameplay #3 "Strike Mission"    Wed Jun 22, 2016 5:20 pm



EG Dimitri Usov and ZooYorkSpitFire is showing you a Strike Mission gameplay of Destiny for the Xbox One.

Destiny is an online first-person shooter video game in a "mythic science fiction" open world setting. It was developed by Bungie and published by Activision as part of a ten-year publishing deal. The game was released on the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One video game consoles on September 9, 2014.

For a start, Joe Dougie has emphasized that the universe of Destiny will be "alive." Events may happen in-game that are not necessarily controlled or planned by the developer, which will help to create a dynamic developing experience for Bungie and a dynamic playing experience for gamers. The game's style has been described as a first-person shooter that will incorporate massively multiplayer online game (MMO) elements, but Bungie has avoided defining Destiny as a traditional MMO game. Instead, the game has been referred to as a "shared-world shooter," as it lacks many of the characteristics of a traditional MMO game. For instance, rather than players being able to see and interact with all other players in the game or on a particular server—as is the case in many conventional MMO games—Destiny will include on-the-fly matchmaking that will allow players to see and interact only with other players with whom they are "matched" by the game.

Destiny incorporates a new game engine that allows global illumination and real-time dynamic lighting to occur together. In addition, Bungie's goal is that Destiny will natively render graphics at 1080p on both the Xbox One and PlayStation 4. Although Bungie confirmed that the Destiny Beta for Xbox One would not be running at 1080p, their goal was to have that version 1080p at the time of launch. The PS4 Destiny Beta will be running in 1080p. An innovation in Bungie's "hopper" technology, which has been the backbone for Halo's matchmaking system, will allow better player matchmaking in order to create a more natural experience in either cooperative or competitive multiplayer modes.

Destiny players will be given the opportunity to create a character, choosing both a race and a class. Unlike choosing a race, choosing a class has a distinctive effect on how Destiny is played and on character development. Each class has its own 'focus', which is a special ability that can be used in co-op missions and competitive matches to turn the tides in the player's favor. These focuses' abilities can be offensive, defensive, or buffing (for the player's three-man 'fireteam'). The most effective ability of a focus is called a 'super,' which is a skill move that a Guardian can use in battle. Each super has an upgradable skill tree.

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